Autor: banshee geschrieben am Dienstag 16.12.2003 um 20:05 Uhr

Neuer WC3 Patch

"WE GOT HIM!"

Man hätte Blizzard-Pressesprecher Paul Bremer darauf aufmerksam machen sollen, dass es grammatikalisch korrekt "we got it" hätte heißen müssen. Trotzdem sollten wir dem lieben Mann nicht böse sein und uns über den heutigen Tag freuen. Denn man sollte es nicht glauben, könnte es für einen vorzeitigen Aprilscherz halten - aber es ist wahr und nichts auf der Welt kann es leugnen:
PATCH 1.13 released!
Ob eure Wunschzettel erhört wurde, erfahrt ihr im Klapptext. Die komplette Log findet ihr hier.
BALANCE CHANGES Human - Storm Bolt stun is now 5 seconds vs. units and 3 seconds vs. Heroes at all levels. Previously, it had this level of stun at level 1, but went up 2 seconds vs. units and one second vs. Heroes each level. Additionally, level-2 and level-3 damage are now 225 and 350, respectively. - Militia can now only be created from a player's starting Town Hall, but they can still be created from any of the player's Keeps or Castles. - Blizzard is now damage capped. This damage cap is invoked when Blizzard hits more than 5 targets per wave. - Scout Tower hp reduced to 300 from 500, and armor reduced to 0 from 5. - Human towers now gain 2 armor per masonry upgrade, up from 1. - Banish has been reworked. Previously durations were 12(5) / 24(7) / 36(9) by level, and mana costs were 75/50/25 by level. Instead, its mana cost is now constant at 75 mana; its cooldown decreases with level (5 / 3 / 1); and its durations only slightly improve with level (12(4) / 15(5) / 18(6)). - Siphon Mana maximum range reduced to 800 from 850. - Flying Machine hit points increased to 200 from 175. - Holy Light mana cost reduced to 65 from 75. Undead - Web upgrade cost increased to 150/150 from 75/75. - Spirit Touch now restores 3 mana per casting, down from 4. - Possession has been reworked. It is now a channelled spell with a 4 1/2 second casting duration. During this time, the target is disabled and frozen into place, but is also invulnerable; and the Banshee takes triple damage from all attacks. Stunning or killing the Banshee that is casting Possession will cause the spell to abort. Additionally, the range of Possession has been increased to 350 from 200. - Anti-magic Shell has been redesigned. The spell now absorbs the first 350 points of spell or magic damage dealt to the target, but does not grant magic immunity. Note that spells absorbed by AMS can still deal secondary effects, such as stun, paralysis, or mana drain. Also the mana cost of AMS has been re-balanced to 150. Orc - Troll Batrider Unstable Concoction damage reduced to 550 from 900, and splash damage increased to 140 from 100. - Troll Batrider damage increased to 13-15 from 11-12. - Level-1 Spirit Wolves now move at speed 320, down from speed 350. - Level-3 Spirit Wolves now have 500 hit points, up from 400 hit points. - Damage sustained over Spirit Link is now never fatal. Fatal damage sustained via Spirit Link instead reduces a unit to 1 hit point, and dispels Spirit Link. - Stasis Trap area of effect reduced to 400 from 500. - Shockwave now has a damage cap of roughly 12 units affected. Note that this limit will not typically be reached except in team games. Night Elf - Shadow Strike level-1 DoT damage reduced to 10 per period, down from 15. - Detonate mana drain reduced to 50 from 100. - Druid of the Claw caster upgrade times reduced to 25 seconds and 35 seconds respectively, down from 45 seconds and 1 minute. - Dryad damage increased to 17-19 from 16-18. - Glaive Thrower damage changed from 39-50 to 36-53. - Eating trees now heals 500 hit points over 30 seconds, up from 200 hit points over 10 seconds. Neutral Buildings, Units and Heroes - Beastmaster Strength reduced to 22 from 25, and base armor reduced to 2 from 3. - Level-2 hawk hit points reduced to 450 from 625, and level-3 hawk hit points reduced to 650 from 875. - Breath of Fire and Drunken Haze mana costs reduced to 70 from 75. - Naga Sea Witch speed reduced to 300 from 320. - Frost Arrows mana cost is now 10 per shot, up from 7 per shot. - Pit Lord footprint, or collision size, has been reduced to 32 from 48. This means that he takes up less space on the battlefield. - Rain of Fire is now damage capped. This damage cap is invoked when Rain of Fire hits more than 5 targets per wave. - Level-1 Black Arrow no longer has a cooldown, but level-1 Minion damage reduced to 9-10 from 14-15. - Cleave attack splash radius increased to 200 from 150. - Dragonspawn Meddlers have been rebalanced to correctly reflect their food, level and gold cost. They now have 370 hit points, down from 500 hit points, and deal 12-13 damage, down from 21-25 damage. - Mercenary Barbed Arachnathids are now available at the start of the second day, instead of very early in the game. - Creep Bloodlust mana cost increased to 75 from 50. - Creeps with Faerie Fire always use the creep version of Faerie Fire now. Additionally, creep Faerie Fire cooldown increased to 8 from 5. - Creep Curse cooldown increased to 8 from 5. - Thunder Lizard cost increased to 6 food from 5, and 150 lumber from 80 lumber.
tags
1 2 ... 9 10
#1 PasO™, geschrieben am 16.12.2003 20:06:00
jeah !
#2 AlkstarS * kaiSHUi, geschrieben am 16.12.2003 20:06:00
NAIJJJSS ONEEEEE
#3 pweignüodg, geschrieben am 16.12.2003 20:08:00
[/quote]BALANCE CHANGES Da ist wohl was falsch ;)
#4 era, geschrieben am 16.12.2003 20:08:00
bäh ich wollt grad jff ins bnet und wunder mich was dat so lange dauert und dann dieses nette kleine fentser " das update wird heruntergeladen" :D gg blizzard :o)
#5 hipe`, geschrieben am 16.12.2003 20:10:00
er is da ole ole!!!!!!!!!!!!!!!! wann kommt 1.14? :D
#6 da LT Ferdei, geschrieben am 16.12.2003 20:10:00
eppa !!!
#7 ocr.ATI*opTi * best time of my life, geschrieben am 16.12.2003 20:11:00
hab ihn runtergeladen.. bekomme "Upgrade-Fehler" nach dem Download.. kann weder ins Bnet, noch erneut Patch downloaden :[
#8 Decado, geschrieben am 16.12.2003 20:11:00
ein witz, beastmaster immer noch mit den beiden bären mit bash und sein speed is immer noch viel zu hoch für nen strenght hero.... wieviele leute müssen sich eigentlich über imba beschwerden, bis blizzard das mal rafft.... naja, wenigstens die orc kampagne :P
#9 Comadre, geschrieben am 16.12.2003 20:13:00
alles overloaded ! Tipp auf US West gehts schneller als auf Europe lol nein scheisse ich hab euch den tipp gegeben .
#10 BSA|Bryni`n1tr0, geschrieben am 16.12.2003 20:13:00
na endlich, erstmal daddeln. GG Blizzard :) :poke: n1tr0
#11 1ts4b, geschrieben am 16.12.2003 20:14:00
find den patch shice
#12 call me c0br4`, geschrieben am 16.12.2003 20:14:00
da legst di nieder
#13 k-gee, geschrieben am 16.12.2003 20:14:00
manman vielleicht war das ganze ne Anspielung ... ich denke schon das er him und it zu unterscheiden weiß... nachdenken dann schreiben ;)
#14 proph!!, geschrieben am 16.12.2003 20:14:00
immerhin is der hawk um einiges schwächer (man muss ihn nur noch einmal purgen bevorman ihn killen kann...) und der war für mich das schlimmste, weil er gruntapult wirklich unmöglich gemacht hat, mit seinem 3-schuss-kata-um-220-gold-tot
#15 corny, geschrieben am 16.12.2003 20:15:00
http://www.mymtw.de/mtw2/community/forum/showpostings.aspx?topic_id=105602 für downloadlinks - falls jemand nen 100mbit server da hat, upp ich gerne da die files ;)
1 2 ... 9 10
Bitte einloggen
Um einen Kommentar zu verfassen Logge dich bitte ein oder erstelle einen Account
 
logo
#mTw - 360 DEGREES GAMING